Soviet Officerby artofillusionist

This is low polygon next-gen game character. The basic high polygon mesh for this work was created in Maya and then sculpted in ZBrush. Marmoset Toolbag rendered the final images. I used PBR shaders and textures to really bring this character to life. More images here: http://kollarandor.com/gallery/vladimirovich-soviet-officer/ https://www.youtube.com/watch?v=autkWsxnoGs

Staff pick for 30th April 2016

Fetching comments...

Post a comment