
This is low polygon next-gen game character. The basic high polygon mesh for this work was created in Maya and then sculpted in ZBrush. Marmoset Toolbag rendered the final images. I used PBR shaders and textures to really bring this character to life. More images here: http://kollarandor.com/gallery/vladimirovich-soviet-officer/ https://www.youtube.com/watch?v=autkWsxnoGs
Staff pick for 30th April 2016
- Entry in Monthly 2D Concept Award for April 2016
- Entry in Monthly Cartoon Award for April 2016
- Entry in Monthly Character Award for April 2016
- Entry in Monthly Fantasy Award for April 2016
- Entry in Monthly Overall Award for April 2016
- Entry in Monthly Scenes Award for April 2016
- Entry in Monthly Sci-Fi Award for April 2016
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