3D model developed using some photos as a reference, these lamps are called sconces of the colonial era.
Blender 2.83 and Substance Painter were used in the project. To render it I used Cycles.
The Addon UVPackMaster and Textools were used to assist in opening the UV mesh, which is divided into 18 maps, UDIM.
The 3D mesh does not contain triangles and mesh sub-division can be applied to extract more details from the 3D model.
The texture maps are in 4k and the materials in the PBR.