
This is a character I created for a spec movie poster but I wanted to isolate him out for his own full render. I wanted him to be pure emotion and rage. I modeled a base mesh for him in 3ds max and then took him to ZBrush to finsih off the sculpting and texturing. I then imported a medium-resolution mesh back into 3ds max for rendering with VRay. I used normal maps and sss to achieve the look I wanted. I finished off the final piece in Photoshop to enhance the lighting, add particles, DOF, some drool, and hair effects.
Staff pick for 1st January 2010
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