This was a job for Infosection, a German company, that required four different renders of a newly designed character to serve as their upcoming video game host. Shag:Hair was used for the fur because it provided unlimited flexibility and control over every aspect of the hair. The character was lit using traditional lighting techniques in conjunction with global illumination. The character was modeled with 3D Studio MAX and rendered with VRay 1.09. The fur was created with Shag:Hair.
Staff pick for 8th July 2005