I wanted to test my new Nvidia 2080 RTX with the new raytracing HDRP render in Unity 2019.3. The scene don´t have any baked GI or AO, I used instead Raytracing GI, AO and shadows. I took some references of Peder Mork Monsted for the composition. I made the trees and the main plants in SpeedTree, I made the ruins model in zbrush, and the rocks and some plants elements are from megascans and naturemanofacture pack.
Thanks for watching!