
I created this character as a quick real time texture study. Modeled in Maya, sculpted/poly painted in Zbrush, rendered in Marmoset Toolbag, and finalized in Photoshop. The Hairs started as fiber meshes and were exported as OBJs. Had a great time making this guy during my lunch breaks at work and learned a lot in the process.
Staff pick for 13th April 2015
- Entry in Monthly Cartoon Award for April 2015
- Entry in Monthly Character Award for April 2015
- Entry in Monthly Fantasy Award for April 2015
- Entry in Monthly Overall Award for April 2015
- Entry in Monthly Scenes Award for April 2015
- Entry in Monthly Sci-Fi Award for April 2015
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