Detective Samual McGuinessby kylecbastian

I created this character as a quick real time texture study. Modeled in Maya, sculpted/poly painted in Zbrush, rendered in Marmoset Toolbag, and finalized in Photoshop. The Hairs started as fiber meshes and were exported as OBJs. Had a great time making this guy during my lunch breaks at work and learned a lot in the process.

Staff pick for 13th April 2015

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