I started this project back when Breath of the Wild was initially released, around 2017. I reworked it several times since then, never feeling sure about the style. Fast-forward to 2020, with the release of "Hyrule Warriors: Age of Calamity" I thought it was finally time to commit and finish a still image. The character rig was made with my AutoRig tools for Maya and it is fully functional, so I might do something else with it in the future. Look dev was done in substance painter and VRay.
I hope you like it!