We use cookies in order to track popularity of the content on this website. See our privacy policy to find out more. By clicking 'Accept', you give your consent. Your preferences will apply to this website only.
on 4th February 2019
Concept design of a cyborg. Personal project.Modeled in Maya Textured in Metalness\Roughness pipeline with Substance Painter. Realtime render with Marmoset
Fetching comments...
Fetching comments...