Hi, I just finished this personal project. The portrait is based on Daniel Di Tomasso. It has been an R&D project to explore the skin shader, TexturingXYZ, and XGen grooming. I sculpted it in ZBrush and used Mari for texturing. For the skin textures and details, I have used TexturingXYZ multi-channel maps. The grooming is done with XGen and renderer using Maya Arnold renderer. I hope you'd like it.