
Concept was done in zbrush, retopo + UV mapping in Modo, final sculpt in zbrush, baking in substance designer, texturing in substance painter. I Used this Substance Painter preset https://gumroad.com/l/apaxR for texturing. Rendered in Marmoset Toolbag 3.0 You can check out Sketchfab 3D model here https://skfb.ly/669F6
Staff pick for 26th March 2017
- Entry in Monthly 2D Concept Award for March 2017
- Entry in Monthly Cartoon Award for March 2017
- Entry in Monthly Character Award for March 2017
- Entry in Monthly Fantasy Award for March 2017
- Entry in Monthly Overall Award for March 2017
- Entry in Monthly Scenes Award for March 2017
- Entry in Monthly Sci-Fi Award for March 2017
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