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Li Kingby Subi Prakash

Li King

by Subi Prakash

on 20th May 2016

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Here is my 3D interpretation of Yang Qi’s Li King concept for Asura. Ingame version was modeled in 3ds Max and textured with Quixel Suite and Photoshop. Render was done in Marmoset Viewer. Hope you guys like it.

Staff pick for 20th May 2016

  • Entry in Monthly 2D Concept Award for May 2016
  • Entry in Monthly Cartoon Award for May 2016
  • Entry in Monthly Character Award for May 2016
  • Entry in Monthly Fantasy Award for May 2016
  • Entry in Monthly Overall Award for May 2016
  • Entry in Monthly Scenes Award for May 2016
  • Entry in Monthly Sci-Fi Award for May 2016
  • Runner up in Monthly Character Award for May 2016

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Colour palette

111618 434644 515452 293134 6b6359 7d7c75 a1998d cbcac2

Tags

  • zbrush
  • yang qi
  • clay render
  • li king

Tools & Techniques

  • Photoshop
  • 3ds Max
  • ZBrush
  • Character design
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