Thugby Andrew Bowen-Churchill
Thugby Andrew Bowen-Churchill
Thugby Andrew Bowen-Churchill
Thugby Andrew Bowen-Churchill
Thugby Andrew Bowen-Churchill

This project was undertaken to practice realistic skin in a game engine. This is a quick project undertaken over two weeks and revisited after some very helpful feedback from my mentor Ryan Kingslien and a few other helpful people over at GAI, so grateful to them.
Hi res model sculpted in Zbrush, low poly UV'd in Maya, textured in Substance Painter and rendered in Marmoset Toolbag.

Fetching comments...

Post a comment