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Warfby Andrew Krivulya

Warf

by Andrew Krivulya

on 15th September 2014

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We did this location for the game in the style HiddenObject. Render - Vray Post Processing - Denis Voloshin.

Staff pick for 15th September 2014

  • Entry in Monthly Cartoon Award for September 2014
  • Entry in Monthly Character Award for September 2014
  • Entry in Monthly Fantasy Award for September 2014
  • Entry in Monthly Overall Award for September 2014
  • Entry in Monthly Scenes Award for September 2014
  • Entry in Monthly Sci-Fi Award for September 2014

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Colour palette

423d3e 232121 575d5f c58d61 977352 dea880 72563f 8c929b

Tags

  • scenes
  • wharf

Tools & Techniques

  • V-Ray

More from Andrew Krivulya

  • Hair for games. Haircut 1 (2020) - Unreal Engine 4
  • Grooming/Lookdev for Jessy (20 aug 2020) - Ornatrix/Vray 5 GPU
  • Grooming/Lookdev for Jordan (25 jul 2020) - Xgen/Arnold 6 GPU/Maya
  • Lidia - Princess of love (19 Feb 2020)
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