Wanted to share with you a part of my current personal project. It's close to being finished and there will be much more to show, but I really like how the portrait stands good on its own. The hardest part was the most unexpected; and it's the light in marmoset. Turns out it's easier than anything to make your work look underwhelming with bad lighting. Everything was sculpted in Zbrush and UV'd in Maya; texturing was done in Substance Painter. Rendered in Marmoset Toolbag 3. Pretty standard workflow. Thank you for your attention!