Analiaby Brian Baxter

Hi, I've had this image in mind for a while but only recently got a chance to get working on it. I don't want to get into the character too much as I'd like to leave it to interpretation, but she is a mix of 1 main reference with 2 others, combining features from each. I wanted to be as time efficient as possible so I limited the amount I spent on each stage of modelling, texturing and lighting, I spent around 2 1/2 weeks all together. The model was sculpted from a generic base mesh in Zbrush, textures in Zbrush and PhotoShop. Lighting, shading and rendering done in 3DS Max and Vray. The hair and face fuzz were made with Hair Farm. Compositing and post processing done in PhotoShop.

Staff pick for 8th November 2011

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