
A game character model that I did for Gilberto Magno's game workshop Modelled in Zbrush, and Maya Textured in Photoshop and Substance Painter Rendered in Marmoset Composited in Photoshop Total tris 69k The model are based on Petro Semeshchuk concept Illustration, you can check his Artstation on link below: (https://www.artstation.com/artwork/1bEz8)
Staff pick for 25th September 2016
- Entry in Monthly 2D Concept Award for September 2016
- Entry in Monthly Cartoon Award for September 2016
- Entry in Monthly Character Award for September 2016
- Entry in Monthly Fantasy Award for September 2016
- Entry in Monthly Overall Award for September 2016
- Entry in Monthly Scenes Award for September 2016
- Entry in Monthly Sci-Fi Award for September 2016
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