Beastby Stefano Critelli

Personal project I did in my spare time inspired by the wonderful stylized X-Men Beast design from Randy Bishop.
https://www.artstation.c.... I started sculpting this beast in Zbrush (here's the design link: https://www.pinterest.it...). Retopology and UVs done in Maya. Substance painter for Baking zbrush details as normal maps and for creating all the textures apart from eyes. The eye is just a simple sphere with a completely procedural material (layered textrures + circular ramps as masks). I also used xgen for the grooming part. It was pretty helpful starting from a reference mesh for beard and hair and then extracting the curves and convert it as xgen guides.

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