
I have worked on the OD'd for Sunset Overdrive cinematic. I started on a basemesh in Zbrush, dynameshed it, took it as far as I can then created the final topology in Zbrush. Textures are almost all handpainted in Mari, shading/rendering is done in Vray.
Staff pick for 20th November 2014
- Entry in Monthly Cartoon Award for November 2014
- Entry in Monthly Character Award for November 2014
- Entry in Monthly Fantasy Award for November 2014
- Entry in Monthly Overall Award for November 2014
- Entry in Monthly Scenes Award for November 2014
- Entry in Monthly Sci-Fi Award for November 2014
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