Heavy Artillery Tank Model, created in 3Ds Max and textured in Photoshop. I wanted to capture the essence of a beaten up, hardworking desert vehicle. Had a lot of fun texturing this one.
The model was comped into a quick 2D scene and color corrected using photoshop. I intend to create a proper desert environment for an animation with this model. I am a Model / Texture artist, specializing in Hardsurface Assets and Environments. Visit my Website for further info
Staff pick for 12th July 2007