
Modeled from scratch in Zbrush and 3D max as a study to practice modeling a generic human head, skin detailing and SSS shaders. A turntable of the high poly can be viewed on my demo reel.
Staff pick for 25th February 2014
- Entry in Monthly Cartoon Award for February 2014
- Entry in Monthly Character Award for February 2014
- Entry in Monthly Fantasy Award for February 2014
- Entry in Monthly Overall Award for February 2014
- Entry in Monthly Scenes Award for February 2014
- Entry in Monthly Sci-Fi Award for February 2014
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