Jake Cobb pre-visualization.
Like many images on Frank's site, this isn't a finished image. Its a quick render with no touch ups. The character is part of a cast in the short film 'Tin Badge' being created by Frank in his one man studio located on the east coast.
The scare on his right cheek isn't defined enough and the eyes don't have that cold hard stare but, it is a start. This is my current project so I will update him in a day or so.
I will also post updates of some of my other characters as well.
About The Artist: Frank is a 36 year old software engineer working in the pulp and paper industry with a love for CG. Frank has worked as a freelance illustrator for 10 years, and presently lives on the east coast. His work has been published in many CG trade magazines, software product packaging, video card packaging and books (including his latest Inside trueSpace4 for New Riders).
Frank can be spotted demoing 3D software at SIGGRAPH and hopes to see his name in film credits someday. You can see more of Frank's work on his web site.
The head was modeled and rendered in Hash Animation Master on a quad 400mhz Xeon ALR workhorse. One rendered frame of 'Jake Cobb' took 8 minutes. The textures used in the image were created in Photoshop using color splotches smudged together in a technique similar to working with pastels.
The modeling task was alot of fun for Frank especially since Frank prefers to model with Splines whenever possible.
The modeling started with a single Spline that defined the characters brow. From their Frank modeled the eye sockets and eye lids, cheekbones and mouth. When he was satisfied with the preliminary modeling he started to work on the textures needed then later returned to modeling the ears and the back of the character's head. Frank often jumps from task to task when working alone to keep the project moving and to break up tedious work into more enjoyable sessions.
Staff pick for 20th February 2002