
Doing a realistic female portrait is always something that is on the top of my to-do list. Here is a WIP of the portrait converted into BW using Lightroom. Modeled & Textured in Zbrush , Hairs are fibremeshes converted into guide curves for Maya nHair . Rendering was done in Arnold. Which is really fast even working with hi polygon meshes. Since I have no plans for animation I didn't use displacement and Arnold render it fast and efficient.
Staff pick for 16th November 2013
- Entry in Monthly Cartoon Award for November 2013
- Entry in Monthly Character Award for November 2013
- Entry in Monthly Fantasy Award for November 2013
- Entry in Monthly Overall Award for November 2013
- Entry in Monthly Scenes Award for November 2013
- Entry in Monthly Sci-Fi Award for November 2013
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