Another big cityscape... I've been making up a library of greebled cityscape parts & thought it time to put them to use.
The scene was modelled in 3ds Max, mostly instanced geometry; polycount is around 5 million; rendered using finalrender with some post work done in Photoshop.
I also made an animated version, tweaked in after effects - 15mb quicktime:
Staff pick for 11th June 2008