Original concept by Max Grecke
I wanted to try the Blender Sculpt Branch version by Pablo Dobarro for sculpting a character.
So I made all the process in Blender 2.8 (Sculpting, modeling, retopo, Uvs, shaders, hair and render), except the pose which I used Zbrush and Substance Painter for the textures
I used Megascans for the background
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