Ash and Pikachuby Giulia Marchetti
Ash and Pikachuby Giulia Marchetti
Ash and Pikachuby Giulia Marchetti
Ash and Pikachuby Giulia Marchetti
Ash and Pikachuby Giulia Marchetti
Ash and Pikachuby Giulia Marchetti

Original concept by Max Grecke
I wanted to try the Blender Sculpt Branch version by Pablo Dobarro for sculpting a character.
So I made all the process in Blender 2.8 (Sculpting, modeling, retopo, Uvs, shaders, hair and render), except the pose which I used Zbrush and Substance Painter for the textures
I used Megascans for the background

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