Creatureby Danilo Castro

This is a project I made based on the CreatureBox Studio concept, the idea was to extract the 3d model from an already defined concept.
I found the concept in the studio instagram.
The model was sculped in Zbrush, then made the decimate to do the retopology using the Retopoflow add-on in Blender.
The Susbtance Painter was used to paint the textures and extract the maps from the high poly mesh and finaly taken back to Blender
to use the Cycles engine.

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