
This is my entry for the "Humster 3D Car Render Challenge 2016" (https://hum3d.com/car-challenge-2016/). Here is the link to my entry: https://hum3d.com/challenges/final-takeoff/ Most part of the scene I modeled on my own in Blender. The trees were generated using the Blender addon "The Grove 3D" and for the grass I used "The Grass Essentials". For the stones and branches on the ground I used assets from the Megascans library. For the people I used MakeHuman models as base mesh. I used the "Trabant 500/600" as reference for the car. It took me about 40 hours to finish, over a duration of ca. 7 days. The concept and scene blockout I did a few weeks earlier. More info about the render: https://www.artstation.com/artwork/ZoyqZ
Staff pick for 20th December 2016
- Entry in Monthly 2D Concept Award for December 2016
- Entry in Monthly Cartoon Award for December 2016
- Entry in Monthly Character Award for December 2016
- Entry in Monthly Fantasy Award for December 2016
- Entry in Monthly Overall Award for December 2016
- Entry in Monthly Scenes Award for December 2016
- Entry in Monthly Sci-Fi Award for December 2016
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