This is the collection of the In-Game Cinematic cutscenes, which I participated as Lighting / FX artist at Blizzard Entertainment in 2016.
This is absolutely team work that I couldn't do without them.
My task in this cinematic was compositing the scenes for adjusting layers, tweaking elements to fit, creating FX(smoke, explosion, water splashing, magical effect and impact effect). manipulating color and light, and tracking the shots.
AfterEffects is the main composting tool used most of time, and I used "Particular " tool making FX parts.
and last I used Maya to locate specific spot to put an effect.

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