
This is the second (and final) piece of a small sci-fi series focused on some distant military conflict somewhere far away. Anyway, it was something made for fun. I wanted to achieve a noticeable 2d/speedpaint like look, so the post-production & compositing stuff took a significant part of the workflow again. Modeled in 3ds Max, rendered in Mental Ray. Textures, part of the post FX, painting, compositing and additional corrections made in Photoshop.
Staff pick for 23rd October 2009
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