
The basic high polygon mesh for this work was created in Maya and then sculpted in ZBrush. Marmoset Toolbag rendered the final images. I used PBR shaders and textures to really bring this character to life.
Staff pick for 29th November 2015
- Entry in Monthly Character Award for November 2015
- Entry in Monthly Fantasy Award for November 2015
- Entry in Monthly Overall Award for November 2015
- Entry in Monthly Scenes Award for November 2015
- Entry in Monthly Sci-Fi Award for November 2015
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