The wolf mesh is about 17k polygons and there are 4 hair systems for a total of 60k hair primitives. I used Maya for modelling, Shave and Haircut for the fur and Mental Ray for rendering. My goal was to have an animatable wolf model with fur, keeping an eye to the render time per frame. For an HD 720 rendering it needs about 10 minutes per frame. I rendered the image in one single pass and there is no post work but some contrast enhancement in Photoshop and the compositing of the background image. I had a great time working on this guy! I hope you like it.
Staff pick for 8th February 2009