Untitledby richardrosenman

Carlito is the second of my characters created with ZBrush. The model was created within ZBrush using ZSpheres where it was modeled, sculpted, textured and displaced. Thereafter, it was imported into 3dsmax for lighting and rendering using VRay 1.45.70. The rendering was split up into numerous layers such as diffuse, specular, shadow, ambient occlusion, diffuse glows, etc, for optimum control during the compositing stage. The foliage was created entirely from numerous color corrected composite photographs and the depth of field was produced with my own Depth Of Field Generator PRO plugin: http://www.richardrosenman.com/dofpro.htm
Carlito's Webpage:
http://www.richardrosenman.com/carlito.htm

Staff pick for 15th September 2005

Fetching comments...

Post a comment