- This project was executed in 2017. This was my Masters Project during my MA Degree at Tees side University. My aim was to create appealing characters and not only just visualize it but take it through the whole process from blueprint to final shot.
-The project started from merely a model sheet which I created by studying hundreds of baby body references and cartoons which helped me to derive to my own character proportions and look.
-The idea was to learn the essential techniques to get the appropriate topology which is required for rigging and animation. Further, I have done investigation in realistic skin texturing. As this baby is cartoon y, all the realism weren't applied to it but it was important to understand to make the skin look appealing. To verify my topology, I did tests using the auto rigging tools which showed good results. However, their are fewer areas to work on to make it perfect.