
Personal work. Tried lots of new modeling techniques as well as developed my procedural shaders a bit further. Most of the textures are procedural. Modeled in 3dsmax. Rendered with corona.
Staff pick for 29th October 2016
- Entry in Monthly 2D Concept Award for October 2016
- Entry in Monthly Cartoon Award for October 2016
- Entry in Monthly Character Award for October 2016
- Entry in Monthly Fantasy Award for October 2016
- Entry in Monthly Overall Award for October 2016
- Entry in Monthly Scenes Award for October 2016
- Entry in Monthly Sci-Fi Award for October 2016
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