Inspired by Blizzard's Starcraft Protoss unit designs, but otherwise an original concept. The character was intended for DW5 but I could not complete it in time for the contest so I completed it as an individual project. Several Base meshes were created in Silo although some in Zbrush, and all sculpting was done in Zbrush. Rendered with Maya Mental Ray using techniques by Ryan Kingslien for photo-real clay renders.
Staff pick for 23rd October 2011