
Base mesh done in Maya, sculpted in ZBrush. I used the latest plugin from ZBrush, Decimation, to compress the ZTool. I rendered it in Maya in a few layers and finally composited it in Photoshop. Hope you like it. Thanks!
Staff pick for 2nd July 2009
Base mesh done in Maya, sculpted in ZBrush. I used the latest plugin from ZBrush, Decimation, to compress the ZTool. I rendered it in Maya in a few layers and finally composited it in Photoshop. Hope you like it. Thanks!
Staff pick for 2nd July 2009
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