Toxic barrel, model developed using Blender 2.83 and the texture was made in Substance Painter 2020.
Rendering and compositing were done in Cycles and Blender composer.
The Addon UVPackMaster and Textools were used to assist in opening the UV mesh, the UV maps are divided into UDIM, with 2k for each map.
The 3D mesh does not contain triangles and mesh sub-division can be applied to extract more details from the 3D model.
The materials in the PBR standard.