Sammy was created over the span of about a week, on and off. He was rendered in multiple layers for maximum compositing control, as most of my projects are. There were 7 layers in total: 2 gradient backgrounds, a DOF detailed background, a character layer, a global illumination layer (GI Pass / Ambient Occlusion Pass), a diffused soft glow, and a harder edge glow. Sammy was modeled and textured with 3dsmax 6.0, rendered with VRay 1.09 using traditional lighting techniques with global illumination, and composited (as well as color corrected and processed) with Photoshop.
Staff pick for 16th July 2005