I wanted to share my next real time character, Aisha. The character was sculpted in Zbrush, the pores were created with a mix of hand sculpted and texturingxyz maps, Texturingxyz was also used for the albedo map. All textures are 4k and all renders were created in Marmoset Toolbag.
My goal of the piece was to create a real-time character that would push my facial sculpting and texturing a step further than my last character, on a self imposed deadline. The character was created in 3 weeks but, the body was put on hiatus due to me wanting to enter the new June 2019 ArtStation Challenge.
Original Suit concept by Brian Sum (
Another shout out to Chris Cao, seeing as how I'm doing a space suit without him.
Stay tuned for some more work from me.