
3D model based on concept of Johannes Helgeson - https://www.artstation.com/artwork/G2ayN The sculpting was done in ZBrush, modeling of props in Maya, posing in ZBrush and for the UV unwrapping i've used Blender. Texturing was done in Substance Painter 2, render in Vray and post in Photoshop and Marmoset Toolbag.
Staff pick for 15th January 2017
- Entry in Monthly 2D Concept Award for January 2017
- Entry in Monthly Cartoon Award for January 2017
- Entry in Monthly Character Award for January 2017
- Entry in Monthly Fantasy Award for January 2017
- Entry in Monthly Overall Award for January 2017
- Entry in Monthly Scenes Award for January 2017
- Entry in Monthly Sci-Fi Award for January 2017
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