Since the end of last year I decided to start studying blender to make the transition to a software that would fit in my pocket. I practiced the detachment from the years of 3dsmax and the prejudices I had with opensource software.
This project is based on a concept by @marcopfurtado and it’s my first project in which I used the blender exclusively for modeling (sculpt), retopology, uv's, shading and rendering. I found that I have to learn a lot more about it, but the little I learned already made me very excited. Let the opensource future come!