Model inspired by the outstanding work of Bjorn Hurri.
It was sculpted in Zbrush with retopology and UV in Blender (with retopoflow), bake in Marmoset Toolbag, textures in Substance Painter and final render in Blender Eevee and Unreal Engine 4.
It was really fun to do this piece and I had the opportunity to learn a lot about pipelines and optimization for games, hope you guys like it

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