Holdeen's Max - Real Time Characterby gmagno

I did this character based on the art of Dean Holdeen. For the base mesh I used maya and made the details in zbrush and photoshop for textures. I did the rigging and animation in maya and a small presentation in real time using Unity. (Thanks Holdeen for your permission). Who wants to see the model in real time look here: http://www.gilbertomagno.com/MaxUnity.html Video Presentation: http://www.youtube.com/watch?v=7VwMZQ0at2Y Hope you enjoy!

Staff pick

View the making of tutorial

Fetching comments...

Post a comment