
I have worked on Elizabeth for Bioshock Infinite cinematic. Polymodeling in Max, sculpting in Zbrush, texturing in Mudbox and Photoshop, hair/fuzz in Ornatrix, shading/rendering Vray.
Staff pick for 15th November 2014
- Entry in Monthly Cartoon Award for November 2014
- Entry in Monthly Character Award for November 2014
- Entry in Monthly Fantasy Award for November 2014
- Entry in Monthly Overall Award for November 2014
- Entry in Monthly Scenes Award for November 2014
- Entry in Monthly Sci-Fi Award for November 2014
Fetching comments...