
Hi, here is my last personal work. Originally started during a Zbrush workshop given to my students, i've decided to push him further and build him for real time render. Sculpted in Zbrush, i've used TextureXYZ ressources for skin pores details & head polypaint. Textured with substance Painter & real time render in Marmoset Toolbag. Concept credit to Oscar Jimenez You can check is work here: http://osokaro.blogspot.fr/
Staff pick for 28th August 2016
- Entry in Monthly 2D Concept Award for August 2016
- Entry in Monthly Cartoon Award for August 2016
- Entry in Monthly Character Award for August 2016
- Entry in Monthly Fantasy Award for August 2016
- Entry in Monthly Overall Award for August 2016
- Entry in Monthly Scenes Award for August 2016
- Entry in Monthly Sci-Fi Award for August 2016
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