Space Walkby Patryk Urbaniak
Space Walkby Patryk Urbaniak
Space Walkby Patryk Urbaniak
Space Walkby Patryk Urbaniak
Space Walkby Patryk Urbaniak
Space Walkby Patryk Urbaniak

https://hum3d.com/blog/s...

Ive been spending a lot of time working on my Space Walk scene and today I found out that I managed to win the first place in rendering competition organised by hum3d! Im super happy to share the results with you guys!

It took close to a month to create my work. I was able to put around 3-4 hours each day after work and maybe a few weekends and yes, I faced many difficulties. Let me start by saying that the whole scene was rendered on V-Ray GPU and I’m working on a 2015 laptop. The ground itself was done procedurally by using a blend of certain nodes and few seamless textures. (I went to the local park with some water, found good soil and created mud from it, then did a few pictures and used that map as a breakup for my ground). The displacement being set to the satisfying quality took almost 80% of my VRAM so it was hard for me to create an illusion of the horizon being far away from us but after some optimization, I was able to free some space for the rover itself! I was also in between some of the references. On one hand, I liked the desaturated look of the rover that we see on most of the pictures from the Moon but on the other hand, after a visit to the NASA Visitor Center everything had so much more color to it and it still looked vibrant and believable. So I used the oldest trick in the book and I split the difference.

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