After the Storm

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Date Added: 26th December 2012
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Breakdown video:

Journal entry,
Day 1 of the New Era.
They promised us peace. They promised us property. They promised to keep us safe. They lied. They came from the darkness when we least expected them, taking everything. Men, children and women - all gone. I could have saved them, I could've saved them all, but I wasn't strong enough.

I'm all that is left, save for the ruins of the old world.

The Project
This project took about 6 months off my time, working weekends and after school whenever I could. It started with a simple sketch in ZBrush, just playing around with forms. I originally inteded to only make a bust, but as I went along, I decided to make a full body as well. I wanted to make a production ready asset, in terms of design, topology, uvs, textures and shading, and as such, I spent a lot of time on each step, trying to really polish it.

Eventually I realized that a simple asset wasn't enough; I needed a story -something to get emotions across. At this point, I realized that the project would be twice as long as I initially intended. I started sketching out environments and thinking about what the final piece should be like. I went a lot back and forth between various types of environments, ranging from very high tech to almost tribal.

It's a lot of fun to make a project like this with no clear direction in mind as you'll end up somewhere unexpected. That said, it does take significantly longer, than if I'd had a proper concept sketch in the very beginning. I have no regrets though in that regard.

My overall workflow:
I started out in ZBrush with ZSpheres, playing around with simple shapes, trying to make something interesting. I then proceeded to make another ZSphere model for the body, blending between the two models using the clay brushes. Once I was content with my design, I retopologized him in modo.

Once my retopo was done, I completely re sculpted him in ZBrush, without projecting any de
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Readers Comments
MrGrey on Wed, 26 December 2012 9:39pm
very strange composition. the space between what im assuming is earth and the foreground environment has little to no actual spacial depth. The smoke FX looked stamped as does the textures on the creature as well.
Madmaster_3d (Forums)
Madmaster_3d (Forums) on Wed, 26 December 2012 6:41am
nice work dude
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