
I made this piece for my portfolio. I used ZBrush for almost all sculpting and texture work; the shading/rendering was done in 3ds Max, and post-production with Photoshop.
Staff pick for 11th October 2008
I made this piece for my portfolio. I used ZBrush for almost all sculpting and texture work; the shading/rendering was done in 3ds Max, and post-production with Photoshop.
Staff pick for 11th October 2008
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