GIA_Real Time Characterby Mr. Diego Sain

Real Time 3D Character done during Gilberto Magno's Workshop This has been a great occasion to improve my work skills on game character creation. Highpoly create in Zbrush, Retopology done in 3DCoat, Lowpoly Uv's done in Maya, texture in Substance Painter, Render in Marmoset, final model around 75K. the final project is now available on

Staff pick for 14th July 2016

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