the golden skull raidby Jean  Leoni
the golden skull raidby Jean  Leoni
the golden skull raidby Jean  Leoni
the golden skull raidby Jean  Leoni
the golden skull raidby Jean  Leoni
the golden skull raidby Jean  Leoni

This one is certanly my greatest 3D project, I did it in my spare time and it take almost five months to be completed.
My objective was to put in practice all the realtime in game character pipeline, all the character and garnmets was sculpted in zbrush from a sphere, retopologized in maya with quaddraw tool, for the face i used the texture XYZ killer workflow, for the rest of the model substance painter and for the hair cards i used xgen to generate the strand textures and after that i put one by one card on the face and Marmoset tool bag 4 to rendering the model as u can see.
The model is based on the beautiful concept of the illustrator Justine Cruz.

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