My little cartoon rat (XGEN) - 2020by Andrew Krivulya
My little cartoon rat (XGEN) - 2020by Andrew Krivulya
My little cartoon rat (XGEN) - 2020by Andrew Krivulya
My little cartoon rat (XGEN) - 2020by Andrew Krivulya
My little cartoon rat (XGEN) - 2020by Andrew Krivulya
My little cartoon rat (XGEN) - 2020by Andrew Krivulya

There are many symbols in this work related to my life. Firstly - I have a real cartoon toy rat, which my mother bought me when I was 7 years old. First time she didn't has this outfit and my grandmother and I dressed her up later - only in this year 2020, since we thought that the year of the rat begins and she should meet in her outfit =) My grandmother made the outfit.


More renders - https://www.artstation.c...

Secondly, every year is a year of new emotions and knowledge, a school of life. Therefore, she holds an invisible backpack, as a symbol of knowledge, of school. Why exactly invisible? Because we don’t know what awaits us in each year - that is, we don’t see this baggage of knowledge that we will receive...

At the same time, it was with this project that I began to get acquainted with XGen lessons from Jesus Fernandez + Tarkan Sarim. Every year or month - it starts with gaining new knowledge. I don't hesitate to talk about it, despite the fact that I have 10 years of experience in 3D. I am constantly learning, discovering something new in this area and it seems to me that this will be the case for the rest of my life. The 3D sphere is very interesting and multifaceted. Yes, I know Ornatrix, but as I wrote in my post about the comparison with Xgen, which can be read in my blog - I decided to study XGen and other hair-groom softwares. Because it's interesting to me + orders are constantly being received demanding not only Ornatrix. + Learning about other software improves Ornatrix's understanding skills. After all, each software is good in its own way and you can use the tools of both.

I used XGen to create the whole fur and edited the guides in Ornatrix a little.

In Blender, I did rig and pose. I learned it in just 30 minutes.

Zbrush used to sculpt the model.

Mudbox for drawing PTEX cards for Xgen.

Substance Painter for textures.

Quad Remesher for retopology.

Render in Redshift. I didn’t struggle with noise in some places, since it also gives some kind of artistry. I don’t like perfectly clean renderings. The charm of perception of the render is lost, like a photo if we will fight with noise =)

Reference - https://cdnb.artstation....

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